首先添加一个Simple Texture用来当做幻灯片的对象。
新建一个材质,着色器选择如图
在Simple Texture上选择我们刚刚建立的材质
最后上代码
using UnityEngine; using System.Collections; public class SlideShow : MonoBehaviour { public float waitTime; float tm; //TweenColor tc; bool isshow = false; TweenColor[] tcs; public string url; public int count; int index = 0; void Start () { this.gameObject.AddComponent <TweenColor > (); this.gameObject.AddComponent <TweenColor > (); tcs = GetComponents <TweenColor > (); tcs [ 0].enabled = false; tcs [ 1].enabled = false; tcs [ 0].from = new Color ( 1, 1, 1, 1); tcs [ 0].to = new Color ( 1, 1, 1, 0); tcs [ 1].from = new Color ( 1, 1, 1, 0); tcs [ 1].to = new Color ( 1, 1, 1, 1); tcs [ 0].eventReceiver = this.gameObject; tcs [ 0].callWhenFinished = "endChange"; tcs [ 0].duration = 1; tcs [ 1].duration = 1; } // Update is called once per frame void Update () { tm += Time.deltaTime; if (tm > waitTime) { if(index <count - 1) { index ++; } else { index = 0; } startChange (); tm = 0; } } void startChange () { tcs [ 0].Reset (); tcs [ 0].enabled = true; Debug.Log ( "Start"); } void endChange () { UITexture ut =GetComponent <UITexture >(); ut.material.mainTexture =Resources.Load(url +index.ToString()) as Texture; tcs [ 1].Reset (); tcs [ 1].enabled = true; } }
填写参数,完成!~