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unity3d中使用Ngui实现幻灯片效果
阅读量:6632 次
发布时间:2019-06-25

本文共 1332 字,大约阅读时间需要 4 分钟。

首先添加一个Simple Texture用来当做幻灯片的对象。
 
 
新建一个材质,着色器选择如图
 
在Simple Texture上选择我们刚刚建立的材质
 
最后上代码
using UnityEngine;
using System.Collections;
public
class SlideShow
: MonoBehaviour
{
    
public
float waitTime;
    
float tm;
    
//TweenColor tc;
    
bool isshow
=
false;
    TweenColor[] tcs;
    
public
string url;
    
public
int count;
    
int index
=
0;
    
void Start ()
    {
        
this.gameObject.AddComponent
<TweenColor
> ();    
        
this.gameObject.AddComponent
<TweenColor
> ();
        tcs
= GetComponents
<TweenColor
> ();
        tcs [
0].enabled
=
false;
        tcs [
1].enabled
=
false;
        tcs [
0].from
=
new Color (
1,
1,
1,
1);
        tcs [
0].to
=
new Color (
1,
1,
1,
0);
        tcs [
1].from
=
new Color (
1,
1,
1,
0);
        tcs [
1].to
=
new Color (
1,
1,
1,
1);
        tcs [
0].eventReceiver
=
this.gameObject;
        tcs [
0].callWhenFinished
=
"endChange";
        tcs [
0].duration
=
1;
        tcs [
1].duration
=
1;
    }
    
// Update is called once per frame
    
void Update ()
    {
        tm
+= Time.deltaTime;
        
if (tm
> waitTime) {
            
if(index
<count
-
1)
            {
                index
++;
            }
            
else
            {
                index
=
0;
            }
            startChange ();
            tm
=
0;
        }
    }
    
void startChange ()
    {
        tcs [
0].Reset ();
        tcs [
0].enabled
=
true;
        Debug.Log (
"Start");        
    }
    
void endChange ()
    {
        UITexture ut
=GetComponent
<UITexture
>();
        ut.material.mainTexture
=Resources.Load(url
+index.ToString())
as Texture;
        tcs [
1].Reset ();
        tcs [
1].enabled
=
true;
    }
}
填写参数,完成!~
 

转载于:https://www.cnblogs.com/leestar54/archive/2013/04/10/3013296.html

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